Assassin's Creed Origins - Tomb of Djoser

For Assassin's Creed Origins I have work mainly in creating tombs in the game. With Level Designers team I took part in helping constructing and defining the areas in them. I have work on creating modules we used for all of the tombs. Creating the geometry and Setting up the needed textures, provided from our texture team, that we needed for the different tombs. Polishing and debug them.

This one is the Tomb of Djoser. I have work on those unique modules for special areas in this tomb. They are done from historical reference about it and I did the modules based on them. I did the modeling, mapping, debug Ogi and Marto did final touches.

Lead Artist: Nikolay Peev
Art Director: Eddie Benun https://www.artstation.com/eddiebennun
modeling support: Martin Bonev, Ognyan Bozhilov
Texture artist: Nikolay Bonev https://www.artstation.com/hidros
Level Design: Kalin Georgiev https://www.artstation.com/sora_haze
Lighting artists : Georgi Gavanozov https://www.artstation.com/gavanozov