Assassin's Creed Origins - Djoser Complex

We did the Complex of Djoser in the game assassin's creed origins. Together with the other artist and level designer we are able to build this huge area based on historical researches and images from what left of the complex today and represent it in the game.

I did modeling polish, mapping, debug mainly for the modules on the huge walls and the medium HebSeds buildings in the complex.

Lead Artist: Nikolay Peev
Art Director: Eddie Benun https://www.artstation.com/eddiebennun
modeling support: Encho Enchev https://www.artstation.com/ee2015_amg,
Vitali Ivanov, Yoan Alexiev https://www.artstation.com/luditemu6ici
Texture artist: NIkolay Bonev https://www.artstation.com/hidros
Level Design: Bruno Pinto, Asen Tsvetkov