For Assassin's Creed Origins I have work mainly in creating tombs in the game. With Level Designers team I took part in helping constructing and defining the areas in them. I have work on creating modules we used for all of the tombs. Creating the geometry and Setting up the needed textures, provided from our texture team, that we needed for the different tombs. Polishing and debug them.
We have a lot of tombs in the game, this one is Nomarchs Tomb. Expect for the modules, I have done the Level Art for it. Working closely with art, Level design teams and amazing concepts from Sabin Boykinov https://www.artstation.com/boykinov
Lead Artist: Nikolay Peev
Art Director: Eddie Benun https://www.artstation.com/eddiebennun
Lead Level Design: Lyubomir Dinekov
Level Design: Dimitar Muves, Danail Petrov
Lighting artists :Iveta Yordanova