The tombs in Assassin`s Creed Origins are filed with mystery and undiscovered hidden chambers. Some of them protected by puzzles or different challenges. I have the pleasure to work on a lot of the intractable object we used in the game to create those challenges for the players. We did puzzles with adjustable weight platforms, push-able objects and challenges like breakable and sealed doors that are opened with sand mechanism.
I did modeling, mapping, polish and debug for them. I took part together with the guys from other teams to design and make them work.
Lead Artist: Nikolay Peev,
Art Director: Eddie Benun. https://www.artstation.com/eddiebennun
modeling support: Ognyan Bozhilov, Vanya Panova https://www.artstation.com/vancho
VFX`s : Milan Ribagin
Textures: NIkolay Bonev https://www.artstation.com/hidros
Concept art - Diana Kalugina
Animation / Technical setup / Game Programming: Dilyana Dinkova / Angel Kashev / Joao Oliveira