Assassin`s Creed Origins - Tombs Puzzles Elements

The tombs in Assassin`s Creed Origins are filed with mystery and undiscovered hidden chambers. Some of them protected by puzzles or different challenges. I have the pleasure to work on a lot of the intractable object we used in the game to create those challenges for the players. We did puzzles with adjustable weight platforms, push-able objects and challenges like breakable and sealed doors that are opened with sand mechanism.

I did modeling, mapping, polish and debug for them. I took part together with the guys from other teams to design and make them work.

Lead Artist: Nikolay Peev,
Art Director: Eddie Benun. https://www.artstation.com/eddiebennun
modeling support: Ognyan Bozhilov, Vanya Panova https://www.artstation.com/vancho
VFX`s : Milan Ribagin
Textures: NIkolay Bonev https://www.artstation.com/hidros
Concept art - Diana Kalugina
Animation / Technical setup / Game Programming: Dilyana Dinkova / Angel Kashev / Joao Oliveira

Elements used to construct the counter weight platforms in the tombs.

Elements used to construct the counter weight platforms in the tombs.

Variety of Movable cages that we used in the tombs to create puzzles with push objects to access  hidden areas.

Variety of Movable cages that we used in the tombs to create puzzles with push objects to access hidden areas.

This are different stage of the breakable door when hit,

This are different stage of the breakable door when hit,

Elements for the Khufu sand puzzle

Elements for the Khufu sand puzzle