I have the pleasure to work on the Tomb inside The Great Pyramid in Giza for Assassin`s Creed Origins. We wanted to create the closest representation of the tomb, keeping in mind the comfort gameplay and navigation the game have, and in the same time to create interesting and unique moments that adds challenge and exploration for the player. We did unique modules for this tomb that are inspired from the huge research we have done about this Tomb, so we can achieved more accurate and believable result closer to the real tomb.
I did, modeling, mapping, polish, debug and level art for the tomb.
Lead Artist: Nikolay Peev,
Art Director: Eddie Benun. https://www.artstation.com/eddiebennun
modeling support: Ognyan Bozhilov
Level Design: Kalin Georgiev https://www.artstation.com/sora_haze , Plamen Todorov, Danail Petrov, Desislava Sheinova
Lighting artists :Georgi Gavanozov https://www.artstation.com/gavanozov
Texture artists: Tsvetelina Valkanova https://www.artstation.com/carnie