Assassin's Creed Origins - Tomb of Khufu

I have the pleasure to work on the Tomb inside The Great Pyramid in Giza for Assassin`s Creed Origins. We wanted to create the closest representation of the tomb, keeping in mind the comfort gameplay and navigation the game have, and in the same time to create interesting and unique moments that adds challenge and exploration for the player. We did unique modules for this tomb that are inspired from the huge research we have done about this Tomb, so we can achieved more accurate and believable result closer to the real tomb.

I did, modeling, mapping, polish, debug and level art for the tomb.

Lead Artist: Nikolay Peev,
Art Director: Eddie Benun. https://www.artstation.com/eddiebennun
modeling support: Ognyan Bozhilov
Level Design: Kalin Georgiev https://www.artstation.com/sora_haze , Plamen Todorov, Danail Petrov, Desislava Sheinova
Lighting artists :Georgi Gavanozov https://www.artstation.com/gavanozov
Texture artists: Tsvetelina Valkanova https://www.artstation.com/carnie

The Grand Gallery

The Grand Gallery

Queens Chamber

Queens Chamber

King`s Chamber

King`s Chamber

internal ramp angle

internal ramp angle

internal ramp

internal ramp

Breakdown for the Modules used for the Tomb Granite parts

Breakdown for the Modules used for the Tomb Granite parts

Breakdown for the Modules used for the Tomb organic parts

Breakdown for the Modules used for the Tomb organic parts